player
Type
object
Summary
A control that displays a movie or sound file.
Syntax
player
Description
Use the player object type to display a movie or sound from a separate file.
Unlike an audio clip or video clip, a player does not contain the movie or sound data. Instead, you use the player's filename property to indicate the separate file that holds the movie or sound. This reduces the memory required by your stack, because the movie or sound data is only loaded into memory when it's being used, rather than being loaded into memory whenever the stack file is open. However, it also makes it possible for the movie or sound data to be misplaced during distribution, since the file is separate from your stack file.
A player is contained in a card, group, or background. Players cannot contain other objects.
Setting a player's filename does not automatically update its currentTime property. If you play a movie file, then change the player's filename in order to play another, you must reset the currentTime to zero in order to start from the beginning of the second movie :
set the filename of player \"My Player\" to \"SecondMovie.mov\"
set the currentTime of player \"My Player\" to zero
Examples
start player "San Antone"
hide player (the selectedText of button "Current Movie")
Related
property: filename, currentTime
function: movie
glossary: property, stack file, movie, loaded into memory, object type
keyword: templatePlayer, control, file
Compatibility and Support
Introduced
LiveCode 1.0
OS
mac
windows
linux
Platforms
desktop
server
Associated Syntax
Message
Name | Summary | Syntax |
---|---|---|
socketError | Sent when an error occurs on a socket that causes the socket to close or to fail to open. | socketError <pSocketID>, <pErrorString> |
mouseWithin | Sent periodically to an object while the mouse pointer is within its borders. | mouseWithin |
hotspotClicked | Removed in LiveCode 10.0. | hotspotClicked <pHotspotID> |
dragEnd | Sent to the object a drag and drop started from, when the data is dropped. | dragEnd |
playPaused | Sent to a player when the user pauses it. | playPaused |
nameChanged | Sent to an object when its name is changed. | nameChanged <pOldName>, <pNewName> |
dragDrop | Sent to the object where data was dropped when a drag and drop finishes. | dragDrop |
playStarted | Sent to a player when it starts playing. | playStarted |
deletePlayer | Sent to a player just before it is removed from the stack. | deletePlayer |
nodeChanged | Removed in LiveCode 10.0. | nodeChanged <pNewNodeID> |
dragLeave | Sent when the mouse pointer moves out of an object during a drag and drop. | dragLeave |
socketTimeout | Sent when an open socket, read from socket or write to socket command halts for the time specified by the socketTimeoutInterval property. | socketTimeout <pSocketID> |
selectedObjectChanged | Sent to an object when it is selected. | selectedObjectChanged |
dragEnter | Sent when the mouse pointer moves into an object during a drag and drop. | dragEnter |
mouseRelease | Sent when the user releases the mouse outside the control that was clicked. | mouseRelease <pButtonNumber> |
mouseDown | Sent when the user presses the mouse button. | mouseDown <pButtonNumber> |
playStopped | Sent to a player when it stops playing. | playStopped |
selectionChanged | Sent to a field or player when the selection is changed. | selectionChanged |
mouseEnter | Sent when the mouse pointer moves into an object. | mouseEnter |
mouseUp | Sent when the user releases the mouse button. | mouseUp <pButtonNumber> |
dragMove | Sent when the user moves the mouse during a drag and drop. | dragMove |
mouseStillDown | Sent periodically while the mouse button is being held down. | mouseStillDown <pButtonNumber> |
dragStart | Sent to a control when the user clicked on it and then started to drag the mouse pointer. | dragStart |
qtDebugStr | Removed in LiveCode 10.0. | qtDebugStr <pString> |
newPlayer | Sent to a new player right after it's created. | newPlayer |
mouseMove | Sent when the user moves the mouse. | mouseMove <pNewMouseH>, <pNewMouseV> |
currentTimeChanged | Sent to a player when the user switches to another frame. | currentTimeChanged <pNewTime> |
resizeControl | Sent to a control right after the user resizes it. | resizeControl |
mouseLeave | Sent when the mouse pointer moves out of an object. | mouseLeave |
socketClosed | Sent when the remote system closes a socket. | socketClosed <pSocketID> |
mouseDoubleUp | Sent when the mouse button is released at the end of a double-click. | mouseDoubleUp <pButtonNumber> |
mouseDoubleDown | Sent when the user double-clicks. | mouseDoubleDown <pButtonNumber> |
Command
Name | Summary | Syntax |
---|---|---|
stop | Stops a currently playing sound or movie. | stop [playing] {<player> | <videoClip> | <audioClip>} |
start | Resumes playing a paused movie or sound. | start <player> |
Property
Name | Summary | Syntax |
---|---|---|
status | Specifies the current status of a player object | put the status of player "myPlayer" into tStatus |
topRight | Specifies the location of the specified object's upper right corner. | set the topRight of <object> to <right>, <top> |
formattedWidth | Reports the width needed by an object to display its full contents without scrolling. | get the formattedWidth of <object> get the formattedWidth of [<chunk> of] <field> |
script | Specifies the contents of an object's **script**. | set the script of <object> to <string> |
borderColor | Specifies the color of an object's border. | set the borderColor of <object> to {empty | <colorName> | <RGBColor>} set the borderColor of <line> of <field> to {empty | <colorName> | <RGBColor>} |
hilitePixel | Specifies which entry in the color table is used for the background color when an object, or text in an object, is highlighted. | set the hilitePixel of <object> to <colorNumber> |
patterns | Specifies all the patterns of an object, in shorthand form. | set the patterns of <object> to <patternsList> |
looping | Specifies whether a movie or sound stops at the end, or restarts from the beginning. | set the looping of <player> to {true | false} |
number | Specifies an object's position within a file, a card's position within a stack, or a control's layer on a card. | set the number of <card> to <number> get the number of <object> |
topLeft | Specifies the location of the specified object's upper left corner. | set the topLeft of <object> to left,top |
altID | Specifies an alternate ID for objects. | set the altID of <object> to <IDNumber> |
right | Specifies how far an object's right edge is from the left edge of the window or screen. | set the right of <object> to <pixels> |
focusPattern | Specifies the pattern used for an object's outline when it has the insertion point or is active focused. | set the focusPattern of <object> to {<patternNumber> | <imageID> | empty} |
zoom | Removed in LiveCode 10.0. | set the zoom of <player> to <degrees> |
topPattern | Specifies the pattern used to draw a three-D object's raised edge. | set the topPattern of <object> to {<patternNumber> | <imageID> | empty} |
constraints | Removed in LiveCode 10.0. | get the constraints of <player> |
foregroundColor | Specifies the color of object text and borders. | set the foregroundColor of <object> to {empty | <colorName> | <RGBColor>} set the foregroundColor of [<chunk> of] <field> to {empty| <colorName> | <RGBColor>} |
mirrored | Specifies whether a player displays the video frames in "mirrored" mode. | set the mirrored of <player> to {true | false} |
borderPixel | Specifies which entry in the color table is used for the color of an object's border. | set the borderPixel of <object> to <colorNumber> |
shadowPixel | Specifies which entry in the color table is used for the color of an object's drop shadow or the background of a scrollbar. | set the shadowPixel of <object> to <colorNumber> |
behavior | Allows an object to inherit its script handlers from another object. | set the behavior of <object> to {<button> | <stack>} |
customProperties | Specifies all the custom properties of an object that are in the current customPropertySet, along with their settings. | set the customProperties of <object> to <propertiesArray> set the customProperties[<propertySet>] of <object> to <propertiesArray> |
shadowColor | Specifies the color of an object's drop shadow or the background of a scrollbar. | set the shadowColor of <object> to {empty | <colorName> | <RGBColor>} |
trackCount | Specifies the number of separate tracks in a movie. | get the trackCount of <player> |
filename | Specifies the file associated with a player or image. | set the filename of {<image> | <player>} to {<filePath> | <URL>} |
callbacks | Specifies messages to be sent during playback of a movie. | set the callbacks of <player> to <messageList> |
currentNode | Removed in LiveCode 10.0. | set the currentNode of <player> to <nodeID> |
movieControllerID | Removed in LiveCode 10.0. | get the movieControllerID of <player> |
textSize | Specifies the point size of text displayed by an object. | set the textSize of <object> to <pointSize> set the textSize of [<chunk> of] <field> to <pointSize> |
showController | Specifies whether a player's controller bar is visible. | set the showController of <player> to {true | false} |
shadowOffset | Specifies the size and direction of an object's drop shadow. | set the shadowOffset of <object> to <pixels> |
textFont | Specifies the font face of text in an object. | set the textFont of <object> to <fontName> [, <language>] set the textFont of [<chunk> of] <field> to <fontName> [, <language>] |
currentTime | Specifies the elapsed time in a movie or sound. | set the currentTime of <player> to <number> |
enabled | Specifies that an object is active and responds to user action. | set the enabled of <object> to {true | false} |
enabledTracks | Specifies which tracks in a movie are available to be played. | set the enabledTracks of <player> to <tracksList> |
backgroundColor | Specifies an object's background color. | set the backgroundColor of <object> to {empty | <colorName> | <RGBColor>} set the backgroundColor [of <chunk>] [of <line>] of <field> to {empty| <colorName> | <RGBColor>} |
hiliteColor | Specifies the color of the background when an object, or text in an object, is highlighted. | set the hiliteColor [of <object>] to {empty | <colorName> | <RGBColor>} |
mediaTypes | Specifies one or more types of media used in a movie. | get the mediaTypes of <player> |
dropShadow | Specifies the drop shadow to use for an object. | set the dropShadow of object to <propertiesArray> set the dropShadow[<propertyName>] of object to <propertyValue> |
bottomPattern | Specifies the pattern of a three-D object's lowered edge. | set the bottomPattern of <object> to {empty | <patternNumber> | <imageID>} |
customPropertySets | Lists all the custom property sets that can apply to an object. | get the customPropertySets of <object> |
hilitePattern | Specifies the fill pattern used for the background when an object, or text in an object, is highlighted. | set the hilitePattern of <object> to {<patternNumber> | <imageID> | empty} |
showBadge | Specifies whether a player's badge icon is visible. | set the showBadge of <player> to {true | false} |
visible | Specifies whether an object can be seen or is hidden. | set the [effective] visible of <object> to {true | false} |
shadowPattern | Specifies the pattern of an object's drop shadow. | set the shadowPattern of <object> to {<patternNumber> | <imageID> | empty} |
layer | Specifies the back-to-front order of objects on a card or the order of cards in a stack. | set the layer of <object> to {<layerNumber> | top | bottom} |
backgroundPattern | The **backgroundPattern** specifies the pattern used to draw an object's background. | set the backgroundPattern of <object> to {<patternNumber> | <imageID> | empty} |
topColor | Specifies the color of a three-D object's raised edge. | set the topColor of <object> to {empty | <colorName> | <RGBColor>} |
showSelection | Specifies whether the user can select a portion of the movie or sound in a player. | set the showSelection of <player> to {true | false} |
playRate | Specifies how fast a player plays a movie. | set the playRate of <player> to <rate> |
bottom | Specifies how far an object's bottom edge is from the top of the window or screen. | set the bottom of <object> to <number> |
borderPattern | Specifies the pattern of an object's border. | set the borderPattern of <object> to {empty | <patternNumber> | <imageID>} |
colorOverlay | Specifies the color overlay to use for an object. | set the colorOverlay of object to <propertiesArray> set the colorOverlay[<propertyName>] of object to <propertyValue> |
height | Specifies the distance from an object's top edge to its bottom edge. | set the height of <object> to <numberOfPixels> |
endTime | Specifies the end of the selected portion of a sound or movie. | set the endTime of <player> to <endPoint> |
outerGlow | Specifies the outer glow to use for an object. | set the outerglow of object to <propertiesArray> set the outerglow[<propertyName>] of object to <propertyValue> |
dontUseQT | Removed in LiveCode 10.0. | set the dontUseQT [of player <player>] to {true | false} |
bottomPixel | Specifies which entry in the color table is used for the color of a three-D object's lowered edge. | set the bottomPixel of <object> to <colorNumber> |
loadedTime | Specifies the time of a sound/movie, up to which the sound/movie can be played. | get the loadedTime of player "myPlayer" |
hotspots | Removed in LiveCode 10.0. | get the hotspots of <player> |
duration | Specifies the length of a sound or movie. | get the duration of <player> |
leftBalance | Specifies the volume of the left stereo channel output of a player control. | set the leftBalance of <player> to <percentage> |
tracks | Lists all the tracks in a movie. | get the tracks of <player> |
top | Specifies how far an object's top edge is from the top of the window or screen. | set the top of <object> to <numberOfPixels> |
rectangle | Specifies the area within which an object is drawn. | set the rectangle of <object> to <left>, <top>, <right>, <bottom> get the [effective] rectangle of <object> |
invisible | Specifies whether an object is hidden. | set the invisible of <object> to {true | false} get the [effective] invisible of <object> |
layerMode | Specifies whether an object is dynamic or static. | set the layerMode of <object> to <mode> get the [effective] layerMode of <object> |
topPixel | Specifies which entry in the color table is used for the color of a three-D object's raised edge. | set the topPixel of <object> to <colorNumber> |
timeScale | Reports the number of intervals per second of a movie or sound. | get the timeScale of <player> |
tilt | Removed in LiveCode 10.0. | set the tilt of <player> to <degrees> |
bottomRight | Specifies the location of the specified object's lower right corner. | set the bottomRight of <object> to right,bottom |
foregroundPixel | Specifies which entry in the color table is used for an object's text and borders. | set the foregroundPixel of <object> to <colorNumber> |
unicodeTooltip | Specifies the explanatory text (UTF-16 string) that pops up in a small box when the user points to an object. | set the unicodeTooltip of object to <unicodeString> |
bottomLeft | Specifies the location of the specified object's lower left corner. | set the bottomLeft of <object> to <left>, <bottom> |
innerShadow | Specifies the inner shadow to use for an object. | set the innerShadow of object to <propertiesArray> set the innerShadow[<propertyName>] of object to <propertyValue> |
audioPan | Specifies the proportion of audio panned from one stereo channel to the other. | set the audioPan of <player> to <positive/negative percentage> |
startTime | Specifies the beginning of the selected portion of a sound or movie. | set the startTime of <player> to <startPoint> |
location | Specifies where an object is. | set the location of <object> to <point> |
left | Specifies how far an object's left edge is from the left edge of the window or screen. | set the left of <object> to <numberOfPixels> |
showFocusBorder | Displays a border around the active control. | set the showFocusBorder of <control> to {true | false} |
pan | Removed in LiveCode 10.0. | set the pan of <player> to <degrees> |
nodes | Removed in LiveCode 10.0. | get the nodes of <player> |
playSelection | Specifies whether a player plays back its entire movie or sound, or only the selected portion. | set the playSelection of <player> to {true | false} |
disabled | Specifies that an object is dimmed and does not respond to user action. | set the disabled of <object> to {true | false} |
selected | Specifies whether an object is **selected**. | set the selected of <object> to {true | false} |
properties | Specifies some of an object's **properties** and their current values. | set the properties of <object> to <propertiesArray> |
colors | Specifies all the colors of an object, in shorthand form. | set the colors of <object> to <colorsList> |
ID | Reports the unique ID number assigned to an object. | set the ID of {image | stack} to <number> get the [{ long | abbreviated | short }] ID of <object> |
customPropertySet | Specifies a set of custom properties applied to an object. | set the customPropertySet of object to {setName | empty} |
backgroundPixel | Specifies which entry in the color table is used for an object's background color. | set the backgroundPixel of <object> to <colorNumber> |
rightBalance | Specifies the volume of the right stereo channel output of a player control. | set the rightBalance of <player> to <percentage> |
focusPixel | Specifies which entry in the color table is used for the color of an object's outline when it has the insertion point or is active focused. | set the focusPixel of <object> to <colorNumber> |
bottomColor | Specifies the color of a three-D object's lowered edge. | set the bottomColor of <object> to {empty | <colorName> | <RGBColor>} |
textStyle | Specifies the style or styles applied to text in an object. | set the textStyle of <object> to {empty | plain | <stylesList>} set the textStyle of [<chunk> of] <field> to {empty | plain | <stylesList>} set the textStyle[<style>] of object to {true | false} |
threeD | Specifies whether an object appears to stick out of or recede into the screen. | set the threeD of <object> to {true | false} |
width | The **width** of an object is the distance from its left edge to its right edge. | set the width of <object> to <numberOfPixels> |
showBorder | Specifies whether an outline is drawn around an object. | set the showBorder of <object> to {true | false} |
innerGlow | Specifies the inner glow to use for an object | set the innerGlow of object to <propertiesArray> set the innerGlow[<propertyName>] of object to <propertyValue> |
name | Specifies the name of an object. | set the [{ long | abbreviated | short }] name of <object> to <string> get the name |
owner | Reports which object is next in the object hierarchy. | get the [{ long | abbreviated | short }] owner of <object> |
formattedHeight | Reports the height needed by an object to display its full contents without scrolling. | get the formattedHeight of <object> get the formattedHeight of [<chunk> of] <field> |
focusColor | Specifies the color of the outline around the active control or the field with the insertion point. | set the focusColor of <object> to {empty | <colorName> | <RGBColor>} |
paused | Specifies whether a sound or movie is paused. | set the paused of <player> to {true | false} |
customKeys | Lists the names of all the custom properties of an object. | set the customKeys of <object> to {<propertiesList> | empty} |
foregroundPattern | Specifies the pattern used for object text and borders. | set the foregroundPattern of <object> to {<patternNumber> | <imageID> | empty} set the foregroundPattern of [<chunk> of] <field> to {<patternNumber> | <imageID> | empty} |